i know i know, Cycles is not the best place for caustics, though experimenting a bit with it it does not seem entirely impossible, at least what i see in a tutorial comparing Cycles in Blender with Blenderseed, if you have enough patience, but potentially it should render out, which it somehow does not really, i tried with spot light, point light, emissive color, i think i also tried directional. RhinoCycles.NoCaustics is set to false but i get this, i mean you see some hints of it but whatever bounces i changed it did not enhance ā
so which settings can i tweak, if the responsible ones are hooked up in Rhino at all?
also appleseed might be an interesting alternative, which seems to be currently hooked into Blender under the name Blenderseed, which brought me here at all and which is also is in the link above
maybe appleseed could be a interesting alternative to Cylces? in combination maybe?
here the source page to appleseed ā https://appleseedhq.net/
still is there anything i can do to at least get close to cycles for blender? is there something not chained in? also as i have just tested, the setting RhinoCycles.NoCaustics is ignorred, there is no change when i set to false or true, rhino restart included. bug?
yup that video was on my playlist next up did not have a chance to check it yet, thanks for posting. hope that will come to Rhino because i am grinding my teeth regarding this.
If now progressed to have the dependency building for our needs with Cycles automated. Cycles building updates are currently under way, and Iām getting started with the RhinoCycles rewrite now. Or not now, now, but rather after the holidays now.
addendum: it is clear that caustics in Cycles is very, very early days still.