Car modelling and STL modification: is it possibile?

Good morning everyone,

I’ve started working on this project, but I don’t have much experience with 3D modeling.

Right now, I need to remove the gaps between the meshes (for example, between the doors and the body, and between the hood and the body) to create a shell that I can fill in and turn into a single solid body, which I’ll later modify for 3D printing.

I’ve already tried several mesh joining and filling methods, but I haven’t been successful — the gaps are still there.

Can anyone suggest which software would be best for this kind of work and what would be the process to achieve this goal?

Many Thanks!

that might be a bit work and also will vary between each step. the windows for instance might work with MeshPatch. but i can not see the exact boarders well on those tiny screenshots. best if you post a part of your file, maybe even the entire thing.

the areas like door gaps etc you might have to try some offsetting or introducing new geometry and then boolean operations. if you have access to v8 you will have the command Shrinkwrap which might help you in these regards since it has the option close holes and inflate vertices.

all in all it will be either a crap result or a lot of work depending what you need.

Do you think this is the right software, or do you believe there are more suitable tools?

i am afraid that this is a little ambiguous here, you show screenshots from what i believe is blender and you post in a rhino forum. so where do you intend to model. blender might do the job rhino definitely either, if you have no rhino licence and you are a mere beginner and dont strive for production precision on deeper levels with inherent nurbs abilty rhino brings along you can take any tool you feel comfortable with or have available.

if you already own a rhino licence this might be a good starting point. but again for individual help on specific projects its always best to post some sample geometry, images only help so much.

also this tells us nothing

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Thank you friend; I have used Blender to share these pictures because it is a free software. I can decide which program use about this project; for this reason I am researching the best way; I know that it is not so easy understanding from the images but I think: if someone has already made this kind of job purchasing & downloading an STL from 3dmodel . org it is not difficult because functions and oeprations are the same for each car if wants to make 3d printed parts.

the tools you need will be to some degree the same but rhino offers many tools for many different situations. focusing on cars does by all means not ensure that you will be dealing with the same kind of necessities each time. and they all are not a single click solution and will always need a careful understanding and some experience. unless you want it just plain ugly as mentioned above.

since you did not mention owning any rhino licence (yet) and anyway you can use a trial version that lasts 90 days, why not give it a try and ask questions along, there are many helpful people here.

ok friend. Thank you. I agree with your “general talking” but this specific case requests a specific experience about STL from 3dmodel org. Have you never work with these files? TY

that is exactly what i meant, the case will always be different no matter the source. just start somewhere, get a trial version to try rhino and post your hold ups here people will be quick to help.

ok thank you very much

Since this is a mesh model, Blender has specialized tools exactly for this kind of work. My recommendation is to import your model into Blender and look for some video tutorials on YouTube regarding filling panel gaps on 3d mesh models and making shell for 3d printing purposes.

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There are a lot of approaches, each with its pros and cons. To me, the “right way” would be to stay in Blender and build new polygons over the STL using Blender’s shrinkwrap modifier. The basic technique cis alled retopography or “retopo”. Since this is for 3d printing, and not rendering, you wouldn’t have to be so concerned with good topography flow. The other way would be to use the shrinkwrap command in Rhino 8 and try and clean up the result either in Rhino or Blender.

I did this type of work for 20 years when I was a contract modeler for mattel/hotwheels.

the key is to “plug all the holes”

you can fill gaps with simple nurbs surfaces set in to the depth you want the cutline to have.

for windows, same thing.. just build simple nurbs surfaces that overlap the openings and have the shape you want.

then shrinkwrap at a small edge length to get a solid mesh model.

you can then shell it and get it ready for 3d printing using techniques shown in these videos.

it’s tedious work, but it’s not hard.

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:+1:

here is my workflow:

  1. initial open mesh with gab
  2. a first _shrinkwrap with positive offset - example +10 to get a closed mesh
  3. a second_shkrinwarp with a negative offset -10.5 (absolute value slightly bigger then initial offset) still closed
  4. now use this mesh with the initial mesh
  5. do it again - a third _shrinkwrap with no offset resulting in a closed object

happy modelling.
check the 90 day evaluation period without functional limitations and enjoy this great forum !

:nerd_face: :face_with_symbols_on_mouth:

kind regards - tom

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this is a good way to do it-

nicely done.

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thanks.

Thanks to all :slight_smile: I will try!