I designed a skin movement and was told to make it look more bubble like and organic although I’ve tried all the subD tools I’m lost on how to perform what they have in mind. I made a draft of the idea but when i render it the model looks really ugly and warped compared to what i have in mind in the picture the movement is on the left the style is on the right. Can someone fix it fore me and tell me their thought process on how they would go about designing it?
One of your image links is within the other one…
thank you for fixing that for me
i dont believe he fixed anything for you.
your image does also not allow to help you quite too well, if you post some rhino file instead with a more thorough in detail explanation you might have a chance to get some actual help. the image you show is a rather small and seems somehow arbitrary to be of any help at all, at least how i see it.
I posted a valid link for the second screenshot
he fixed the image i can post the rhino file no problem but basically i have a style on the right that i want to add to the curves on the left my draft attempt is in the middle but i don’t know how to make it look cleaner in the connections and movement after the two ideas are combined I’m taking both file help and idea help recommendations
Stair File.3dm (3.2 MB)
i looked at your file and reread your posts multiple times but i really have difficulties translating your issue so i assume what you want may be more complex than what your attempts to describe show, or at least what i am able to discern.
try taking a minimum of steps with one element and describe in more detail what you need.
Hi @Tyler_Cartwright ,
Assuming the objects in the middle of your file are what you want to make more connected and organic… you could use Shrinkwrap and then QuadRemesh to a SubD.
You can then use SubDCrease to sharpen up details like this…
I hope that helps.
you are a blessing this is exactly the idea i had in mind thank you