This is maybe a basic question, but I stucked. I used Cocoon for isosphere shape generation and I loved it.
Desired shape generated by Cocoon
But, I needed the output as surface (which I’ll continue with Lunchbox after).
I already used patch and drape commands, but their outputs are not useful for later work.
Both results could be splitted with XY plane but there is trimmed surface problem.
If there is a way to make untrimmed surfaces from trimmed ones (little deformation could be accepted) that also solves my problem.
Thanks for advices in advance,