I’d like to request (or shown how to in case I missed it) history be enabled for pipes that have a fillet edge applied. In R8, we can double click the fillet edge and modify that value. Why does it have to break the pipe/curve history?
desired workflow:
draw a curve
create a pipe on that curve
apply filletedge on the pipe
move the curve and/or its control points around
pipe moves without having to redo all these steps!
Hi @docjess77, if the fillet radius is not too large you might get away with using edge softening and some good custom render mesh settings on the pipe surface. This does not break history.