I’m just learning cage editing in Rhino, and it seems crazy powerful (it’s called “lattice deform” in most other software, which is why I didn’t find it previously).
But I’m missing something when it comes to the workflow:
- Create some surfaces
- Create a curve
- Select all surfaces
- Select the curve
All is now well and you can move the curve control points and watch the surfaces deform in real-time.
- Do something else
- Now CageEdit again
- Select the same surfaces
- Select the same curve
Now, instead of being able to deform the surfaces in real-time, they instantly get pulled to the curve.
Why is this?
How can I avoid this? I want the first behavior also the second time I run CageEdit on the objects.
ReleaseFromCage doesn’t matter and neither does HistoryPurge on the curve.