Module.3dm (895.6 KB)
This is a version of module that I stretched with rhino cageedit, basically I wanted to create a shape of an eyeball with grasshopper:
Hi! It seems that you are trying to cage edit in grasshopper, I don’t think that is possible. But if you want to scale the object in Y-direction like cage edit, you can use weaverbird to do it.
I came up with a script where you uses weaverbird to deconstruct the mesh into vertices. Then you move each vertices respectively. The displacement was controlled by a Graph Mapper, which established a correlation with the vertices’ distance from the mesh’s center. So vertices farther from the center experienced less movement, so the effect of displacement diminished with distance from the midpoint.