I’m trying to update some older buttons that have raster graphics with new .SVG graphics. (First issue I’ve run into is that when I try to delete raster buttons, they don’t disappear until I restart Rhino. But that’s minor. You can see that at the start of my video.)
Big issue is that the old graphics keep coming back when I re-open Rhino. So I thought - maybe the buttons are linked to the plugin that they are associated with, so the plug keeps loading the old graphics. To solve this, I decided I’d create a brand-new toolbar and then drag-and-drop copies of each button to the new toolbar, then update the graphics. So I did that, but the results were even weirder. When I’d close & re-open Rhino, the graphics on the button became a way, way older version of the raster graphics. I don’t have any idea where Rhino is finding these graphics, actually. And, much worse, the left-mouse command and tooltip is deleted.
@JohnM
Also, it seems like there should be a smooth way to round-trip button graphics so that I can edit them in Rhino. Right now, if I export to Rhino, the results don’t match what I see in the button, and if I immediately export it back out from Rhino and import it to a button, it doesn’t match. Maybe it’s just me - I’m not super familiar with working with SVG files. Also, if I create a button in Rhino with hatches that have blends, the blends don’t show up when I import the file to the button (just a flat color instead.)
Or maybe I’m better off editing buttons with the button editor, but right now it’s lacking a few important things:
Flood fill tool
Ability to select a fill color (seems to be a bug?)
The button editor will always be limited in its toolset compared to Rhino (button editor lacks color blending and also lacks freeform curves and tools like Mirror) so…if there’s a way to round-trip to Rhino without hassle, that would be really great. Maybe a template file for working with button graphics?