Build Segments on Geodome

I would like to build Segments on a geodome. I created a geodome v3 (with two different scripts because I am not sure which one works better) and evaluated the lenght of every curve of the mesh, so that I can change the height and the position of the middle points. My problem is, that the points of the evaluation are placed “randomly” at different sides of each curve. I tried to do a version in which the points are all at the same place of the curve and move in the same directions and also a version in which the points are at alterning places of the curve (see pictures), but I really don’t know how to do this. Can someone help me?
The second question I have is, is there a way to sort the curves/ points of the geodome mesh? When I go through the curves/ points with the list item component it also seems like they are numbered quite random.

Isosahedron (12.4 KB)

Hope to help you. Group 1 is faster, group 2 is my first experiment.

Isosahedron (22.5 KB)

Thank you very much for your help! But unfortunately that’s not exactly what I wanted to do. I would like to have only one point on every curve and I would like to be able to move it with a slider from one end of the line to the other.

I didn’t get it wrong. Is that it? I’m not very familiar with the data structure either, maybe it can be simplified.

Isosahedron (22.3 KB)

See this as well (just for fun since is not done with components) - input any collection of triad points that yield a tri mesh face. Resulting polylines branch indexing is acc Mesh TopologyVertices indexing (that is not the same with Vertices indexing). (126.4 KB)

Thanks very much, that’s almost what I wanted! The only thing is, that there are some lines left with no points on it

It’s hard. I failed all morning. I’m sorry.

This is a paradox!