I don’t understand the “Treat as linear” setting on textures.
if that checkbox is not checked, it implies to me that the texture is interpreted as having gamma applied, meaning it should be de-gamma’ed automatically in a linear workflow.
These screenshots shows what I mean. All have 2.2 gamma applied in the rendersettings.
Default (not checked):
Checked: no difference!?
Unchecked, manually degamma’ed by setting the Adjustmets → Gamma field = 1/2.2. This is what I would expect when “Treat as linear” is not checked.
Should I just forget about it, and assume all textures are treated as linear? Or is it because it only applies to tga/tiff/exr?