I’ve got an object (mesh) that i edited with a boundingbox.
If I move it or pointson / extractpt the points of the mesh are still on the old position and undo the edit with the boundingbox.
Ill add the file and some screenshots. Anyone know how this can happen?
Here’s the original STL.
RebuildMesh will reset the stl one last time and is fixed after!
So that is the solution I’ll just rebuildmesh every mesh that i get from that source to avoid any problems in the future.
Hi Jordy - I am still not getting the problem with this mesh- to be sure, the problem is, once edited with a CageEdit, the mesh points no longer correspond to the apparent mesh shape, correct?