Bug in Block Name Conflict

blockedit

#1
  1. create one block with some geometry inside and copy it (so there are 2 instances)

  2. open one of the instances and modify the geometry inside (close block edit)

  3. Ctrl+C one instance

  4. Ctrl+Z to undo block edit changes

  5. Ctrl+V to bring the modified block from the clipboard
    (this will open the Block Name Conflict Dialog)

  6. Select “Both blocks” and click OK

So now, the modified block should be brought into the scene from the clipboard. It will have a new name like Block 01 01. Instead the unmodified one is pasted.

To see the correct behavior repeat those steps in Rhino5.


(Pascal Golay) #2

Hi Bogdan- thanks, I see this.
https://mcneel.myjetbrains.com/youtrack/issue/RH-39733
-Pascal


(Brian Gillespie) #3

RH-39733 is fixed in the latest WIP