BUG: FBX export of "custom object" mapped, edge softened objects (weird connected uv mesh)

Dear @Jussi_Aaltonen

I started this thread several hours before the latest Service Candidate update.

Brian Gillespie posted that one bug that seemed to me as connected to one I presented, was resolved.

  • UV mapping does not export correctly to OBJ/FBX (RH-57899)

However, after an update to the latest Service Candidate, my problems with Edge Softened objects remain true, and UVs are still messed up inside external programs.

I am not sure if this problem has similar roots as RH-57899 but if so, is there any chance that it will be resolved also?

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