Brep Join result shows a glitch in Display. Geometry seems ok though

Hi, I have a simple collection of surfaces that I need to join. However, despite being a closed brep, the display suggests there are imperfections, which is becoming an issues for rendering. If I look at the individual surfaces they are correct. Any suggestions?
Display_Glitch.gh (14.6 KB)
Glitch
Crvs

Hello,

The Ruled Surface component creates an Untrimmed surface that has kinks due to the corners of the guide rails.
You can either use Loft instead, or split the kinky faces in C#.
This results in a correct display.

Display_Glitch.gh (19.5 KB)

1 Like

Thanks for the solution!. And now I remember reading about this ‘kinky faces’ issue before.