Back when I cut my teeth in CAD, I had no idea about things like volumetric rendering, GPU assisted rendering, and all the other things people sling around nowadays.
I only knew that Flamingo v1.0 back then was a McNeel product and the consideration was that it’d integrate nicely with Rhino. The sample renders I saw seemed good enough so that’s what I went with. With Flamingo nXT now at v3.0, I haven’t yet found much reason to fork out another wad of money for something else. It’s still doing a decent job at conveying what I want to convey to my clients. The pics should show that it’s still a very capable rendering engine especially when using it’s HDR lighting and Focal Distance options.
Flamingo has been relatively simple to use, if a bit lacking in documentation and tutorials back when I started. John’s hint that Flamingo is aimed primarily at Architecture shows in how it’s default materials library largely consists of material folders labeled “Carbon Fiber, Carpet, Ceiling, Ceramic Tile, Concrete, Exterior, Fabrics, Glass, Marine, Masonry, Metals, Plastics, Porcelain, Roofing, etc, etc”
Jewelers who are using Flamingo nXT have likely put in the time to roll their own personal collection of Materials – which for Jewelry isn’t a horrifically long list. White Gold, Yellow Gold, Rose Gold, and the various gemstone-looking materials.