Brazil 2.0 Service Release 3 Now Available

Hi all

Brazil 2.0 for Rhino SR3 is now available from:

This is the complete Service Release 3 build and includes a huge pile of bug fixes and new features. There really is a huge amount of new stuff in here - analytic displacement, thin film iridescence, two point perspective, cellular textures, paper shaders - improvements to the UI.

The complete list is below, as always.



2013-08-30: Service Release 3


  • Per object and material analytic displacement.
  • Environment scaling added (in Brazil option, environment panel)
  • Defaults changes - shadows, skylight, environment sky on by default and higher anti-aliasing.
  • Support for Rhino 5 two-point perspective.
  • Thin film iridescence added to all reflection options
  • Display while rendering control added to detailed system settings
  • Reversed normal setting added to occlusion texture to support depth based occlusion
  • Paper shader added to Brazil Advanced Material - backlighting support. Good for paper lanterns, fabrics etc.
  • Support for Rhino ground plane in exclusion lists
  • Brazil Advanced Cellular texture added
  • Added Brazil Curvature Texture
  • “Self” support added to Exclude lists where possible.
  • Override max ray depth option added to Chrome, Glass, BAM and Porcelain
  • RenderBlowup retains the previous frame buffer and renders over the top of the previous rendering if possible.
  • Motion blur reimplemented to work with both Bongo 2.0 and Bongo 1.0
  • Improvements to BAM transparency/opacity viewport simulation
  • Allow > 100% connection values for textures.
  • Thin translucency texture.
  • Cellular texture
  • Rhino 5.0 panel based settings UI.
  • Saved preset files are now displayed in the presets manager.

Bug Fixes:

  • GI environment blur section previews were unstable and slow.
  • Default light was still on when light dome present.
  • Custom render meshes that use the existing object material are correctly handled.
  • Light and sun graphics improved and several bugs fixed.
  • Brazil took over resolution setting while other renderers were current.
  • Brazil render settings panel disappeared when the renderer was changed.
  • Document settings did not reset when loading a 3dm file that had no previous Brazil data.
  • Decals with complex block transforms rendered incorrectly.
  • Decals did not work correctly on block inserts
  • Porcelain specular color did not work
  • Renderblowup command did not render the same area that has been selected in the viewport.
  • Physical sky environment did not respond to linear workflow correctly.
  • Shadow/Light shaders were not allowed in filter slots.
  • Workaround for bug in Rhino 4.0 and 5.0 SR0 with Mask texture returning a value in the alpha channel.
  • Linear workflow gamma correction was incorrect for environments.

Andy, you’ve gotta change your way of describing your plugins.

Your post should have started with “SR3 of Brazil 2.0 for Rhino…”.

That way your reader can keep his mind on message rather than blindly reading the next few sentences trying to figure out if you are talking about a new release of Brazil 2.0 for Rhino SR3 or the SR3 release of Brazil for Rhino.

Just my $.02

Yes - I know…the name of the plug-in “Brazil for Rhino” makes this rather difficult. But - anyway - this is SR3 for Brazil!

How is network rendering with Brazil coming along?
I have used other engines because the ability to distribute work to other machines on the network.
Both for animations and stills.

Do you have information about new SR or implement some new features ?

Or maybe i am last user who uses brazil.? :smiley:

No, you’re not! But we’re currently pouring all of our development resources into Rhino 6.

1 Like

Bongo allows you to distribute work very effectively.