I try to write “cleaner definitons” with less commands and try to understand the branches better.
Normally i would have had 2 move commands and 3 extrusion commands. One for each row.
I finally figured out a smoother way for my example.
Is there a better way to merge the 3 main branches other than explode and Entwine. What if i have 200 branches and i need to add 1?
I got to that beatifull tree that just looks as i want it to be, but in order to extrude it i have to trim it. Is there an other way to extrude & keep the Tree shape?
I just noticed that i could have made a surface from the curves in order to jump that group ungroup command.
the only thing I would say, because you are not moving your original Surfaces, it’s easier if you add a zero vector in the Move list and avoid the entwine:
I continued a bit but it got a bit messy, it works so far a bit slow because of the many edges.
Only the Block inside the gh-Script is not working yet perfectly.