Hi all, after a long while of being stuck here I am.
Trying to apply a simple facade module (12 closed breps) to a part of a facade using Box Morph.
Each piece of the dispatched modules somehow gets scaled and rotated (see original facade module).
Tried swapping UV.
Attached is an isolated and simplified script highlighting my issue. Any pointers appreciated.
Thanks for your time Ethan. This is helpful. (wanted them perpendicular as you showed it)
nowhere near origin cuz itâs a massive master planning model
It seems a little counter-intuitive that the source box is oriented perpendicular to the geometry it contains, why is that?
And why does yours not have the werid scalling issue?
This is the simplest so far, and arguably most correct because it responds to panel orientations (which are reversed top and bottom) instead of always aligning with âZâ. It uses YZ as the BBox âPâ (reference plane) input instead of the default XY plane.
What would this forum be without you! Thanks. The result from Jan20c is exactly what I am after. (The orientations are intentional.)
Although I still donât understand why the bounding box worked while the twisted box didnât (why the original is misaligned). I made sure that I had the surfaces oriented the way I wanted, then made the twisted box with âSurface Boxâ, expecting that they will be correctly alignedâŚ
I didnât fully understand what you were doing with SBox(Surface Box) but Iâm extremely used to thinking about plane orientation, as used by BBox and many other components. Getting planes to match is a very common requirement.
By the way, a great deal of visual information about plane orientation is lost when geometry gets âvery largeâ. The useful oriented plane icon gets lost because it doesnât scale with large geometry. (use âShadedâ mode to see the planeâs âZâ axis)