Bongo 3.0 WIP 8

Bongo 3.0 WIP 8 for Rhino 7 Now Available

Hi all,

** PLEASE NOTE - THIS IS WORK IN PROGRESS SOFTWARE **

USE AT YOUR OWN RISK.

Work-In-Progress versions are not production ready and may hang or crash.

Bongo 2.0 users are encouraged to download and try this WIP release of the animation plug-in for Rhino 7, Bongo 3.0.

Bongo 3.0 WIP 8 is now available from https://www.rhino3d.com/download/bongo/3/wip

Model by @Luc

New Features:

  • Fixed a bug where physics animations did not scrub correctly
  • Added the ability to swap objects in connections
  • Fixed issues with physics meshes not correctly being cleared
  • Fixed crashes in connections and physics
  • Exposed offset distance for physics meshes

-Full changelog available here

Rhino versions supported: Beta testing Bongo 3.0 is limited to Bongo 2.0 users. Bongo 3.0 requires a Bongo 2.0 license key. Latest version of Rhino 7.0 is required to install Bongo 3.0 and can be downloaded from Rhino - Download - Rhino 7 for Windows

Notes: This is the current work-in-progress release of Bongo 3.0 for Rhino. The product is in the very early stages of development any will probably change a great deal before release. This may include the file format, so please do not rely on Bongo 3.0 models working in the future. Bongo 3.0 will read Bongo 2.0 files, but will save Bongo 3.0 data only. This data cannot be read by Bongo 2.0, so please backup any files before using them in Bongo 3.0.

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Note well : the CrawlingBongoBeast mechanism moves solely by the rotation of one single element (the central gear). Everything else is the result of Physic features of the parts.
Don’t be alarmed when you ‘Play’ the model, solving Physics in this complex model takes quite some time – up to 20 minutes or more (depending on your CPU)

An interesting novelty in this WIP is use of ‘active Connections’, which make Connections work like a ‘motor’. It is used in the CrawlingBongoBeast, which makes it possible for the “driver” to move along with (gravity enabled) physic components.
The feature can be found under “Velocity” in the Connections Manager

A few finger exercises demonstrate the use:

Models are here: MotorModels.zip - Google Drive

Luc

BTW I found the inspiration for the the walking mechanism on BYU - Idaho ME: Walking Mechanism with Straight and Parallel Leg Motion - YouTube

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