I was a bit alarmed that with absolute default settings, creating a BlendSrf with Tangent / Tangent doesn’t actually create tangent surfaces?
Now, I haven’t really tracked the progression of the BlendSrf, but I do see those extra settings that occasionally are grayed out such as interior shapes and refine. It just seemed a bit bizarre that it could create something that isn’t tangent out of the box when you’ve asked for that. In this example, it would appear the interior shapes are required for tangency as opposed to optional for editing. Which just surprised me.
yah, that is a bit confusing, i believe that change was made in v6 already? before there was no such option if i recall that neat and correct. but i also freaked out the first time, till pascal told me all about it.
Hi Norbert, yeah that’s right. I just didn’t realise it would be required to just get the minimum tangent continuity blended surface out. My eyes popped out of my head a little when I saw the result.
Hello- for now, just please be aware of the settings - there are many conflicting requirements (from users) pointed at this tool - one of them being to make the simplest possible surface with simple input. I think that is where this particular problem comes from - without interior shapes that contuinuity cannot be be calculated within the Sweep2 code. @rajaa , @Bill_Cook - do you have an idea if this can be fixed up?