Hi all,
I am trying to blend 2 surfaces… and I am not able to do it properly. I need a perfect blend, since this is going to be produced in CNC later on.
For the moment, I have done the surface between the fuselage and the wings, with NetworkSrf, since I am not able to use BlendSrf or any other command in the right way… what would you recommend?
Hi Pascal!
You are right… An engineer has designed the airfoils for all the plane, and the first airfoil (attached) “curve - polyline” has 270 points. Since I would like to respect 100% all the points from the airfoil designed by him, I don’t want to change anything. What would you suggest? Is it better / easier to transform it?
You can split into manageable sections, then rebuild those curves. Then use crvDeviation and point edit until you get an acceptable result. VSR’s curve approximation tool makes it much faster and easier to do.
The big issue is your naca curve is made up of short degree 1 curves. You’re not going to build smooth surfaces from that. An easy method is to split your curve down the middle then rebuild it.
i would rather use RebuildCrvNonUniform which ensures curvature continuity and i actually explained him that a while back in this thread he does not seem to remember i guess at least he does not seem to use it…
Thank you all… Pascal, Stratosfear, encephalon … very much appreciated!
I definitely will change the airfoils as you are explaining in this e-mail, in order to get smoother surfaces.
Just one more question… once I have my root airfoil with no more than 40 points, what would you do to blend it with the fuselage in the best possible way? BlendSrf?
In your profile view start scaling/point editing your airfoil curve. To the shape that you intend for the fuselage blend. Then you can project that curve onto the fuselage and trim. Then position blend, match surface preserve isocurve direction the blend surfaces.