I am trying to blend multiple curves in grasshopper for 3d printing of clay.
Say I have one starting curve, is there a way that I can find the closest end point of any curve and blend it with the first curve? And then from the end point of the second curve, find the closest end point of another curve and blend it, so on and so forth?
These are the random lines that i have generated, intended to criss cross
Sorry for the confusion, I did not mean mesh as in Brep/Surfaces.
i am trying to create a single polyline that has the random weave texture that would allow me to 3d-print clay in a single stroke. So the connectors would ideally need to be outside of the square boundary for me to cut off later.
Given the opportunity and for the general case of his (MK2 version) goal(s) desired I have a tough challenge for you: Forget ugly/freaky meshes for a while and try to do this (any N of push/pull attractors) :
I hear you: but this is solved many times here and there.
Well … in fact No . Spot the “even/gradual” deformation PLUS the obvious fact that you should never overpass any pulling attractor (i.e. going beyond his “event horizon” domain).