Some new logic using a mesh as support for the edges location. So the 2 dimensions of the binary pattern X or U and Y or V is decided using TopologyEdges of mesh. I decided that the first topology edge of a face is X direction and the second Y. So with well ordered mesh like plane or torus it gives the same pattern as on previous post.
As I am now able to put a color/material on each closed part I can subdivide the mesh with my multimaterial subdivision.
ntsutae_2.gh (8.6 KB)
-based on this tweet I saw a while ago (I thought it was neat the complexity of the patterns that can come from such a simple 1 line expression):