Best way to get mesh out of a Trimmed Surface

Hello,
I would like to ask about the best way to get a mesh approximating a trimmed surface (so, not the underlying surface) created in Grasshopper.
I thought about either using the render mesh or create a mesh out the surface. Which one is more computationally efficient and easier to implement in a C# script?

Hi @ahmedwael.si,

Just use Mesh.CreateFromBrep.

ā€“ Dale

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