Best VR Experiences With Rhino?

Hi folks, I put VR down a while ago but am considering picking it back up again to explore the utility of populating some P&IDs in VR so my team can get a better idea of the human interfaces in the built pilot plant environments that we are creating.

Does anyone have any experience remotely like this that they care to share? I am super interested to be able to handle built objects and assemblies in a virtual and perhaps even an AR environment. I am interested in both software and hardware interfaces and workflows.

Looking forward to hearing from you!

The fologram tools: https://fologram.com/ are some of the best AR tools in for Rhino.

There are new developments on the ipad that might help: Rhino - iRhino 3D

There is eyecad: Eyecad VR - Virtual Reality Architecture | Food4Rhino

Or minddesk: https://mindeskvr.com/

Similar VR: SimLab VR plugin for Rhino

Here is a recording of a Rhino AR/VR user group.meeting: https://youtu.be/9YM_SEWPLDA?si=cBTvJLqJSrJXxeGZ

I would also guess Enscape.or Two motion might work well too as they have VR interfaces.

There are some developer libraries in rhino to cut your own interface: VR in Rhinoceros [McNeel Wiki]

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Hi, @cognitdiss. I’m a professor of architecture & design and have been exploring VR & AR for too many years to count with Rhino and many other software/hardware. Do yourself a favor and get a Meta Quest 3 and explore it with Rhino (free 90-day eval or paid) & Twinmotion (free). Once you get some experience with TwinMotion and want to create your own interfaces and interactive environments, then step up to Unreal Engine. You’ll also have a good VR experience using Rhino with Enscape. The best free tutorials for how to use these tools is hands-down Gediminas Kirdeikis on YouTube (https://www.youtube.com/@DesignGoBrr/videos). Fun guy to learn from :slight_smile:

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@stevefuchs @scottd Thank you so much for this fast direction, I was looking over the archives but it is much more valuable to be able to take the pulse of the technology.
Much obliged, if I have any interesting results I’ll be sure to post back.

    • David

Just in case you want a non-McNeel second opinion, we have been using VR both in concept development and to show clients since 2016 and I’ve tried everything from the first post (they all suck) and also everything from the second post and that’s what I recommend. Start with TwinMotion, then get yourself familiarized with Unreal Engine as fast as possible so you can tailor the experience exactly the way you want it. :slight_smile:

If you can afford a full time developer, then Nvidia Omniverse is also an alternative (Bentley has some plant planning tools made with it, for example).

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