Bateleur "Le Mans" Concept

Bateleur “Le Mans” Concept. Designed in Rhino 8 (original model sketching and ideation in Blender). Rendered in Twinmotion 2024.1





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Nice, this’d be LMGT3, correct? Or I suppose more like Garage 56 since this is concept (:

Assuming this is with ICE, I suppose this would be a front-engine due to the long nose and the driver sitting so close to the rear, but still rear-wheel drive?

Z3 Coupe like :slight_smile:

nicely done, any chance that this market in one way or a nother? you know i am currently in the market for a car, though i might buy a mercedes a class, (which is the minimum style i can afford at least) but looking at these concepts i have to wack myself out of dreaming off too much :smiley: btw, reminds me slightly of a BMW Z8

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Beautiful.

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Thanks Alan

it’s a good question, I’d love to see this car out in the open but hey, let’s see what the future holds :slight_smile:

Correct, front mounted engine, rear or AWD. But yeah being in concept there’s a lot of unknown around it of course. I like that idea “LMGT3”…something beyond :slight_smile:

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Incredible

pls detail the process w blender )
How do you get the basic curves???

Exploring AI tools, I just created a trailer animating the concept with Kling AI. Not perfect by any means but considering the trade off of not having to setup motion cameras, the nuances in the car animation, expanding the background beyond the original HDRI…all within a couple of hours… seems like a fair trade off

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That’s awesome I need to try this tool for my product designs

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I get Cool and strange results nice to see in different setting

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Perfect and artful :slight_smile:

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its pretty interesting right? Some user tips to get better results:

  • Make use of the negative prompts at the bottom. This gives rules to the AI on what you dont want to see (it sounds dumb, but remember AI is like this 3 year old that needs to be told what to do). I use this: blurry, pixelated, noisy, low resolution, distorted, deformed, asymmetrical, warped, extra limbs, extra fingers, extra eyes, multiple head, glitch, rendering error, artifacts, cartoon, anime, 3D render, low-poly, plastic, CGI, game graphics, unrealistic, oversaturated, unnatural colors
  • You might find a bit more challenge since you create this cool and unique mech type designs. It may not grasp some of the details of your work without a reference of what it is. But the negative prompt helps
  • The better and clearer your render of your product, the better the output
  • Use the prompts to start by what you want the camera to do, and then you can get into a little more specifics. But i mostly just prompt the camera actions
  • The pro version is much better, if you’re willing to pay the 8 bucks a month
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thank you! :slight_smile:

Interesting indeed will test those settings out, I did another from my heating iron earlier took about 13 minutes, the one you made is almost flawless which is impressive just the wheel rotations is a bit off but from the demos I watched it seems to have trouble with wheels in motion especially the threads

If it keeps this up it can be used as a great tool for quick animations

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the subtle arm movements makes me think this would have been awesome to rig and animate

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Just some demo stuff.



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That’s awesome

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WOW :bangbang: I was fooled at first, until I saw similarities with your CAD renderings. I found klingai.com and wonder how it works?

Way beyond my limited experience but creating video like that has been a dream for ~30 years.

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