Baking VRay Displacement to Geometry?

Attached example of displacing a mesh, if your mesh is dense enough ( I think this helps, this was a 50x50 plane, which you can see in yellow underneath the displaced preview). Note I have an Open Mesh selected, which is having displacement applied.

Then to get the displaced mesh out, ExtractRenderMesh, then you get the object out as you see on the right.