I was trying to construct Planes using Plane Normal, which takes as input an origin point and a Z-axis. Clearly this is enough information to define a plane, but not enough to constrain the orientation of the X and Y axes in the new plane. What is it that determines these axes? I am getting them coming out irregularly, although clearly with some pattern to it.
The attached file has a circle of origin points, with vectors to define my Z-axis. Deconstructing the plane and displaying the X-axis of each shows my issue. What is the rule here?
Thank you very much! Both of these look to be good ways to regain consistency, and I will use them for the project I was working on… but I am still bemused by the actual behaviour.