Auxetic Expansion and simulation of deployable structures

Hello all

Over the past few months I’ve been exploring auxetics particularly tri-hexagonal auxetics. I was inspired by thispaper and I wanted to see if I could create something similar. I’ve shared my algorithm here as I think I have gotten as far as I can by myself and would appreciate other people’s input. This is my first real grasshopper project and so it is kind of bodged in areas and is somewhat of a hackjob of different algorithms.

Firstly it creates an expanded form!


Then the form is reversed:

Next it can be flattened

Simulating the expansion:

I used blender to simulate the expansion, i suppose the idealy kangaroo would be used howevever I have not delved into that yet. You can also see that the simulated form is not exactly the same as the pre expanded form however it is a good start.

I believe that in order to move the project forward, I need to move from working with nurbs to working with meshes. I also think there needs to be a more accurate relationship between the expansion, and shape of the surface, so the triangles could be kept of a constant size.

I would love to get peoples feed back. Thanks

To see more of my auxetic related work:

Create surfaces for renders v3 ( (25.9 KB)