Augmented Reality in iRhino3D

iRhino3D ships with two new display modes that are AR enabled. Shaded - AR and Rendered - AR

In addition to that, any other display mode can become AR enabled by changing its background Fill Mode to Camera.

AR Modes
When viewing a model in an AR enabled display mode, you are presented with a few options on the bottom of the screen, these modes can be accessed by tapping the icon:

  • Free Point
    • The default mode, it places the the model mid air at a distance away from the camera. To change the model’s placement tap the Reset Position button
  • Horizontal Surface (only in LiDAR enabled devices)
    • Looks for a horizontal surface in the middle of the screen. Once happy with the position of the model on the surface, you can tap the Lock Position to anchor the model to that point on the surface.
  • Vertical Surface (only in LiDAR enabled devices)
    • Similar to the previous mode, but places the model on a vertical surface.
  • Face
    • Using the front facing camera, model is placed on your face (because why not)
  • AR Marker
    • Camera looks for this image (255.1 KB) in real world and places the model’s origin on its center.

Model Scale
In any AR mode by default the size of the model matches its real world size. To make the model appear bigger or smaller, pinch in or out on the screen.
To reset the model’s scale to its real world size, double tap anywhere on the screen.

Model Orientation
Model is placed on world XY plane by default. To change this, tap the double arrow icon in AR controls at the bottom of the screen.
To rotate the model in its plane, use a single finger pan gesture.

People Occlusion
This setting controls if people should appear in front or behind AR objects. It can be toggled on or off in Settings > Interactions > AR Settings > People Occlusion

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