I’m working on a simple curve attractor script and I’m having a small problem.
The first method I used has a nice gradient in the center of the canvas where I pulled the attractor curve up in the Z direction. However, this method lacks control. The second method gives me the control that I need, but isn’t giving me the fineness of the first. It seems as though #2 isn’t taking the distance off the canvas into consideration when pulling points. Does anyone have any idea why this is?
curve attractor.gh (21.5 KB)