I have surfaces organized in a 5-branch tree by layer. When I cut them with lofts, the output tree structure doesn’t match my original layer organization - my fragments are appearing in the wrong branches. I’m using a Human component to extract layers (if anyone knows a native alternative, please let me know), but I can’t figure out where my data tree is getting misaligned. I need to maintain the correspondence between surface fragments and their original layers. Can anyone help?
All breps/geo internalised (then you do not need to upload the .3dm file
Deleted the placeholder from a plugin you used. (on the forum best is to not use plugins (keep it basic, unless of course it is a question about the plugin)
As I understand you want to keep the order of the original 3 Geometries (consisting of 3 objects).
With Merge, or Graft, this order will be disturbed. I guess there are other solutions, but for me it works to use Entwine + simplify to keep it better readable.
Now the 3 Geometries are visible in the output.
NB: Working with trees, is for many people (at least for me) the hardest part of Grashopper.
The reason for including the “Human” component is because it’s the only way I know to get the layers where the surfaces are located. I’ll look to see if I can find another way, and maybe with that I can manage to keep the layer relationship between each surface and the ones created by the cut.