I’m attempting to assign materials directly to brepFaces. I can’t find any methods that fit, and feel like I’ve looked everywhere: the object, the face, and everything in between. Is it simply not possible without exploding it into a polymesh, and assigning on a per-object basis?
As far as I can read the C++ sample, you add a channel to the material, then select that channel on the brepFace. In C# there is nothing called anything with material or channel on brepfaces that I can see. I also can’t see channels being present on materials but maybe I’m looking in the wrong place.