Some strange things are happening with the construction of Material Appearance Assets. I am trying to write a JPG onto a surface in Rhino, much like the _PictureFrame command in Rhino.
Is there a clue about why I need to scale my Bitmap Asset to approximate the correct scale in Revit?
In this screen shot, the final Offset and Scale dimensions for this Cutout Texture should be -0.90m & 1.8m; this matches my input (see the panel titled Actual Panel Size).
–On the right, the grasshopper side, you can see that I had to scale the input by a factor of 40 to generate a sample size of 1.83m, not quite the 1.8m I require but close enough to illustrate this question. Units in both Revit and Rhino are Meters.
Any suggestions would be helpful!
Similarly, when I set the material map, it comes into Revit at a unique scale.
To achieve a 0.30m x 0.30m size, I need to scale the image by 11.74.
If the scale were related to the actual dimensions of the input image, the first example scale would a factor of 1 (not ~40 because the actual dimensions of my JPG for the cutout textures are 1.8m Width x 0.45m Height).