An acceptable tire

I finally could model a perfect tire with FlowAlongSurface and using RollingUV that one of the members reminded me.

Of course, the only problem in this method was protrusions on the edges that I resolved it with using Boolean.

The perfection comes from drawing an accurate and measured pattern that I designed myself. Now, there is not any uncoordinated part it the tire.

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looks great!

Here’s the preceding related topic: A tire for rainy roads - #5 by Normand

I had to borrow some techniques from this for my own (non-tire related) project.

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Yes, it is a useful post but sadly I could not watch it :slight_smile: