I feel like I should know how to do this but hey… here goes.
Making a hull shape with a hard chine (crease) in the surface. The surface is points: u6 v3 degree u5v1
Now I want to add some roundness in the planes above and below the crease. If I insert control points I get another crease.
If I rebuild the surface obviously I lose the crease I’d like to preserve.
So basically I’d like roundness above and below this crease but preserve the crease as it is.
Orca has a system for cheating this by stacking 3 points on top of each other but it’s a nuisance to edit.
Hoping there is a way around that while still working with a single surface.