Adding roundness to a surface with a crease

I feel like I should know how to do this but hey… here goes.

Making a hull shape with a hard chine (crease) in the surface. The surface is points: u6 v3 degree u5v1

Now I want to add some roundness in the planes above and below the crease. If I insert control points I get another crease.

If I rebuild the surface obviously I lose the crease I’d like to preserve.

So basically I’d like roundness above and below this crease but preserve the crease as it is.

Orca has a system for cheating this by stacking 3 points on top of each other but it’s a nuisance to edit.

Hoping there is a way around that while still working with a single surface.

Hi Ryan - set CreaseSplitting to No, and then ChangeDegree to 3 in the directions that is currently degree 1. Then you can monkey with the points on either side of the crease. Is that any good?
(You may get some weird shading)

-Pascal

Ahhmazing thanks Pascal. This is going to be my cleanest hull yet.