Hello, I have drawn a cartoon cow’s head using rhino5, then used RhinoCAM ART to create the 3d mesh as seen in the photo.
I would like to set this mesh onto a sign, but it needs to have 1/2" added to the back so it stands out from the sign. I have tried Right Click-Control-Drag to give it some depth, but it just crashes my system. What way can I produce a curve around the outside so I can make a solid the shape of the cow’s head 1/2" tall? I do have the original curves, but because of how RhinoCAM ART creates the Sweeps and Puffs, the actual mesh is slightly larger than the original curves.
Thanks
Hi Kevin - assuming the outer edge is naked (if it has a planar back, ExtractMeshPart
should pull it out):
DupBorder
- Extrude this polyline down, Solid=No,
- Mesh the result, delete the extrusion
- Join the mesh to the sculpty mesh (edges should match up but hard to be sure without the objects) and if there’s a back mesh, join that.
-Pascal
Pascal, I tried your instructions, it does have a back, but when I use ExtractMeshPart it only picks one spot on the back, not the entire back. Do you have a suggestion on how to remove the entire back to make the edge?
It is a 25MB file so it does not let me upload the file to look at.
Thank you
Kevin
Hi Kevin - please zip and upload to my attention here:
Meantime, try Weld
on the mesh at say 30 degrees and see if ExtractMeshPart
on the back works.
@Kevin_Johnson - yep that works - Weld
the mesh, ExtractMeshPart
, Move the planar back meshes .5 " DupBorder
and extrude the result (Note: two curves!) Mesh
these with Refine unchecked in the Mesh dialog (Detailed controls) and Join
, four meshes all together.
To make sure, use UnifyMeshNormals
on the result, then Check
for validity and ShowEdges for nakeds,
-Pascal
Thank you for your help Pascal
Where is a good place to learn more about Meshes, mesh settings, editing meshes?
Kevin
Hi Kevin - one thing to bear in mind is that while Rhino handles meshes to an extent and has some decent repair tools (mesh menu and sub-menus) , it is not a mesh modeler and the tools for actually modeling with meshes are limited. In particular, operations that involve intersecting meshes are dodgy - MeshTrim/Split/Booleans…
Info about generating meshes from surfaces in Rhino- the settings and so on, is here:
https://wiki.mcneel.com/rhino/meshfaq
-Pascal
Hi Pascal
After doing a check for validity and show naked edges, I found two “holes” between the left ear and eyelash. I used Dupborder-patch-mesh-erase patch- join 3 meshes to have a mesh with no holes. It still gives me naked edges around the mesh patches I made. This will be “good enough” for milling it out, but is there a better way to fix the problem. I should have caught the problem at the beginning when I was drawing the original curves.
I can upload the file again if you would like to see it.
Thanks Kevin
Hi Kevin - just repeat the process - DupBorder would have left a curve there - extrude it .5, mesh, delete the extrusion and Join the mesh - this assumes there is a corresponding hole in the back face and you’ll get a ‘tunnel’ through the finisted mesh. If you don’t want the hole at all, FillMeshHoles
on what you have,
-Pascal