I’m trying to get some surfaces to match up to a given tolerance while adding as few knots as I can(so that further fine tweaking may be possible,) so I’m going through a process of adding knots, matching, running CrvDeviation to check, repeat ad nauseum. It seems like something that could me made part of MatchSrf itself.
you clearly know this, but why not extract curves, rebuild and get the surfaces you want as opposed to screwing around with match srf?
Well this is a bit different or at a different stage, I’ve got a nice surface that was developed from a, but I need to add just enough complexity to it to get it to satisfactorily match up to its neighbors that I can’t change.
ah…that complicates things a bit- maybe extract curves, use fitcrv to an acceptable tolerance and build a surface from 4 sides, then match? that will give you some more control-
Hi Jim - yep - there’s a YouTrack item - https://mcneel.myjetbrains.com/youtrack/issue/RH-30555 that covers this.