Hi @S_L, this is great! very smart way to solve it. and you are right, there’s no need to segment the inputs, since you are preventing any twisting by dealing with closest points > lines as mesh inputs.
Thanks so much!
Gustavo
Hi @S_L, this is great! very smart way to solve it. and you are right, there’s no need to segment the inputs, since you are preventing any twisting by dealing with closest points > lines as mesh inputs.
Thanks so much!
Gustavo