A world space normals map baked for the mesh?

I need export obj file to use in Substance painter.
A kind of wood procedural material in Substance painter need info in Mesh:
“A normalized position map and a world space normals map baked for the mesh.”

How could I set it in Rhino?


I believe we already addressed this in your topic about 3D wood substance material. This is a map you bake in substance painter I think, Rhino doesn’t texture baking other than creating a texture based on uv mapping.

There are no facilities for baking normal maps, displacement maps, or any other maps apart from the uv mapping baking in Rhino.

Thank your feedback @nathanletwory