I have a polysurface which I’ve texture mapped in rhino. I would like to export this geometry into for example Cinema4d via OBJ format, and have the texture coordinates retained. I was under the impression I could do this:
- use Bake command in Rhino, save the texture
- Select the geometry and export as OBJ with texture coordinates.
- Open in cinema, assign texture using the UVW coordinates of the object.
However this does not work for me. Whenever the conversion form NURBS to Mesh is done (either via Mesh command or ExtractRenderMesh, the texture coordinates are lost. Is this the way it’s supposed to work?