A better way to handle DLL Hell?

Necroposting, but recently spent a better part of a day debugging a DLL conflict between two GH plugins.

What eventaully “fixed” it, altough I wouldn’t still consider it a perfect solution was making sure the Memory load *.GHA assemblies using COFF byte arrays option in GrasshopperDeveloperSettings was turned off. Might be worth trying first before you dive deeper into overriding AssemblyResolve etc.

Screenshot 2022-12-14 172426

Further potentially useful reading:

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