3D noise scale problem

There’s a really old 3D noise plug-in on Food4Rhino from McNeel (which is actually 4D noise):

I tried this and it works but I can’t figure out how to change the scale… no matter what values I plug into the scale input, from 0.0001 to 1000, it’s super jittery:

noise

Somewhere along that slider, I would expect the vertices to smooth out as the noise grows but it doesn’t.

Anyone know where I’m going wrong?

noise-scale.gh (33.3 KB)

PS. Also, there’s not built-in 3D noise generator that I’m missing, is there?

EDIT: Found a different noise plug-in from this year where the scale did work as expected so I guess I’ll use that instead.

Scale is not a good wording, it is more a frequency.
The output O is always included in [-1 1]
Scale = 0.1


Here scale = 1

Scale 10

So if you want to better control it I suggest you put a higly discretized curve like I did here to check how is the “signal”
check noise.gh (7.3 KB)

Here with a “sinus(point.X*scale)”