Modeling classic furniture and all wooden products requires a lot of patience, sometimes modeling a sofa service takes even more than 2 months, because apart from modeling in the software, you have to implement different ideas in different parts to get the best results and composition. For this reason, very few designers and modelers enter this field.
Very impressive work. Are these parts then milled? Or how is this manufactured?
After the modeling work is finished and the employer approves the design, I give the template to the carpenter to cut the wood, and I also give the STL file to the CNC operator to use the machining software such as Powermill and take Gcode to cut the piece.
Good work.
it must require alot of patience and getting it to manufacturing process must be very challenging aswell much respect for this craft
i will see if i can develop this further maybe start with a chair or table and post in gallery but its very fun thanks for sharing the tools
I was thinking when I was making them “Ali is going to notice this I should change the rail curves because they look deformed”
I will change them and make them better, Thanks for the feedback!
Tonight, I will implement this part of the design that has a problem and send a photo.
i used curvature graph and a background image this time looks better? the profile curve has a smal fillet to it and has less inward depth if that make sense
It is much better than before
is it boolean or 2 seperate objects with the round cylinder?
nice i will develop with this thanks
Hello
Sorry for the late reply, I was at the gym
I am sending a photo of the model again and I think this time you will understand what method I used.
ok, no worries im asking to many questions anyways , on some videos they take a sphere then with cage edits manupilate the surfaces so its 2 seperate so this is why i wonder if you make like this or one entire sweep or boolean?
This method of modeling these volumes gives the best results after machining.
In the film, the rails and sections are clearly defined.
I thought for sure it was a mesh, that’s amazing