Resetting translation on linked blocks

I’m not sure if this qualifies as a “bug” in Maxwell per se but there is an undesirable feature that for some reason if you mirror a linked block with an emitter in it, the emitter no longer works.

I guess I’m wondering if there’s some way to reset the block’s transforms… I’m imagining some kind of workaround/cheat where we don’t change the block’s position in space, but it thinks it’s not mirrored somehow.

Or maybe I could/need to figure out a script that copies and rotates the block to match visually but never inverts the geometry. Like mirror position and orientation, but not actually mirror the object.