Wish: Xnurbs fillets and blends

hi all,

We have been using Xnurbs and we really like it for complex patches that with just default Rhino tools would be really hard and labor intensive to do, if it could be done at all.

We’d love to have the same simple solution to another of Rhino’s weakest points: Edge fillets and blends.

I’d love to see an Xnurbs solution to this. If course it would be a tricky UI to pick all the edges you want, tell it what distance/radius you wnat to use, etc. I wonder if this is something that the upcoming Xnurbs GH module could handle?

Thoughts?

G

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This is a case where Xnurbs fails to construct a fill between these two surfaces.
Rhino’s Blend surface manages well to join the two surfaces in continuity of curvature (g2).
xnurbs failed.3dm (372.4 KB)