Could there be a new release of Human and include SubD object in Dynamic Geometry Pipeline? I did come across situations that I need to reference multiple SubD objects.
You might say that I can reference mesh objects with Dynamic Geometry Pipeline and turn them into SubDs, but still mesh is not capable as SubD in these known aspects:
creasing features are hard to adjust in GH;
Mesh class does not support Ngon as good as SubD, for example, using stitch command to edit mesh can destroy all Ngons within, while with SubD, polygon faces do not change.