Why no lovely G2Blends on solid filleting? I have to fillet surfaces with G2Blend and then make up the intersecting corners by hand - feels like I’m back in the early 2000’s.
It’s probably me not knowing what I’m talking about… I seem to remember using Fusion 360 when it was first released when it had absorbed T-Splines. I used to import certain models to play around with filleting rather than doing it in Rhino. It didn’t always work, but it appeared to be more powerful - especially with intersections such as that.
As I’ve stated previously - I’ve been out of the game for a few years in a different vocation, so I’m rusty… I’ll have a look at WIP 9 though.