Found an answer in the thread below.
Instead of doing
Objects.Add(newcomponent);
, do
AddObject(newcomponent,false);
That’s it.
dynamicallygenerate.gh (6.2 KB)
Found an answer in the thread below.
Instead of doing
Objects.Add(newcomponent);
, do
AddObject(newcomponent,false);
That’s it.
dynamicallygenerate.gh (6.2 KB)