This seems like an easy task to accomplish, but I’m not sure of the best way to tackle it. I’d like to triangulate a mesh with the pattern of the lines as it seems to be the most ideal way to triangulate a hexagon. Having control over the number of subdivsions would be nice as well.
No problem
If I remember correct, the starling component, creates from your boundary hexagon A triangulated mesh with 6 triangles. After that you can use subdivision from Weaverbird, to control the number.