What would be the easiest way to triangulate a planar hexagonal mesh?

This seems like an easy task to accomplish, but I’m not sure of the best way to tackle it. I’d like to triangulate a mesh with the pattern of the lines as it seems to be the most ideal way to triangulate a hexagon. Having control over the number of subdivsions would be nice as well.

2018.06.13_mcneel_forum.gh (14.7 KB)

I can‘t see black lines… but if your picture is what you‘re after, have a look at starling plugin. I think the component is called sl-star.

There aren’t any. I screwed up in the typing of the post :persevere:

No problem :smiley:
If I remember correct, the starling component, creates from your boundary hexagon A triangulated mesh with 6 triangles. After that you can use subdivision from Weaverbird, to control the number.

That does it!

You‘re welcome :slight_smile: